I'll keep this one short:
- Speculators
- Grading
I collected hockey cards for over two decades, then quit. Then non-sports, and sketchcards heavily for a few years, then quit. Then started hockey again. Then started non-sports and sketches again. You get the idea.
There are a ton of sets that feature sketchcards these days. There are a ton of artists that produce those cards. And there are a ton of blanks available for any price range.
I came across a couple of fantastic cards on eBay that were being sold directly by the artists themselves. This usually means they are Artist Proofs, Returns, or whatever the nomenclature is for that particular manufacturer. I believe both of these showed up in the bottom of other listings, one of those "related items". Both caught my eye, and not having much time right then I just added them to my watchlist and moved on.
The first is this one:
This is the "love you" girl in Indy's classroom at the beginning on Raiders of the Lost Ark. It's one of those blink-and-you'll-miss-it-moments from cinema (pun intended). Anyway, a phenomenal sketchcard. It is done by Javier Gonzalez. I am familiar with Javier's work as I have a couple of commissioned cards of his in my own collection. I saw this and wanted it immediately. I actually had a snipe set on it (lower than the final bid, obviously).
In the description, Javier clearly states the following (font and caps his emphasis):
"This is what is commonly referred to as an Aftermarket Sketch Card. This piece is done on OFFICIAL Topps Stock by a non-set artist."
No harm, no foul. Javier was clear, but to the unsuspecting bidder who may be just skimming the listing, would they care? I didn't at the end of the day. This is one card that would go in my collection and stay there. But there is definitely some differences in realized prices if this were an official pack-inserted card.
The second card is this one:
Without even looking at the seller name I knew this was a Charles Hall card. I have a few of his cards in my collection, too. Charles does not have the disclaimer in his listing that this is an aftermarket, but any smart collector should know a few basic things about this.
Ergo, this was originally a blank card that Charles painted on. It is not an "official" Star Wars sketchcard. I don't know if he purchased it blank, if another collector purchased it for Charles as a commission that fell through, or what. Doesn't matter. Not an "official" Star Wars sketchcard.
I am not implying that Charles was being deceitful--much like the Gonzalez above, I had a snipe in on this one, too. And I imagine that if this were an official card it would have ended higher as well.
So to some collectors, it just doesn't matter. A great sketch is a great sketch, right? But do a little homework before you start bidding, especially if you ever plan on selling or even flipping the cards. If you don't disclose it, that's on you...
For anyone who is into non-sports, particularly Upper Deck products, they know about UD's ePack platform. For anyone into non-sports OR sports cards, they know about COMC. They are tied together at the hip, as COMC does the fulfillment for ePack. That means that when you open any physical product for ePack, those cards are actually at a COMC facility. This also means when you transfer from ePack to COMC, really all they are doing is taking it from your ePack account and switching it over--it's ostensibly a database update with no need for physical shipping or anything like that.
Unfortunately that is a one-way street. You can transfer from ePack to COMC, but you can't go the other way. I'm not exactly sure why, as it would be just another database update (there is more behind the scenes, probably, so I am oversimplifying things). A big part of ePack is the achievements, and once you redeem a card for an achievement, you can't redeem it again. The ePack platform flags it as redeemed, though it is still a perfectly viable physical card. Once you transfer that same redeemed card to COMC, it doesn't matter. There is no flag there to say if a card was redeemed or not, because it doesn't matter.
This prevents you from buying cards cheaply on COMC, transferring them back "upstream" to ePack, and doing achievements. This also puts a divide in the different markets.
Another feature of the ePack platform is combining base cards. Right now there is an X-Men Metal set live on ePack. It has a low and a high series. The low series is not a physical card, meaning you cannot transfer a low series card to COMC. You can, however, combine 10 base cards to get an ePack-exclusive Blue parallel which is physical. If you are industrious enough with pack breaks or trading, you can do this multiple times and get 10 Blue parallels, then combine those for a Black parallel. So in essence, 100 base for one Black. Let me rephrase that: 100 non-physical, relatively worthless, low-series base for a physical Black ePack exclusive parallel.
You can do the same with high series as well, but those are already physical cards (meaning you can transfer to COMC if desired). Some people are offering $1.50 for a high-series. So that means if they are going for the Black parallel, that's roughly $150 in perceived value for that collector for the Black version of the high series card. That's more than many of the Red PMGs are that are /100, and more than the Pinks which are /75. That's strange to me.
Getting 100 of any card is a challenge because ePack trading can be... difficult. There is a chat feature on the site, and you may get some trades for exactly what you are looking for. Most times, it is lopsided. Few people seem to be ok with base-for-base trades.
With Metal, for example, I am collecting the Firestar cards. She has a low series and a high series base (along with some others, but we'll focus on the base). Same as above, I can collect 10 of each to get the Blue parallel, then 10 Blues to get the Black. Since I am a completionist, technically I need 110 of each, since I gotta keep a Blue one, too.
This is where that one-way street breaks down.
If I could buy 10 of the Blues on COMC, it would cost me roughly $6.50 (they're not all $.65, but you get the idea). I could then transfer them BACK to ePack, combine them, and be done. That is much cheaper than the $27, which is currently the cheapest Black version.
I've read some collectors say they keep things on ePack because they are worth more there. I can see some arguments for that.
The other odd part of ePack and COMC is this. We know they don't produce the base low series, again, using X-Men Metal as an example. This is also true for most of the non-premium sets. But that means that UD created the Blue and Black parallels specifically for combining base on ePack. OK, fine. But let's say that no one wants a Black parallel. People want Blues and that's it. That means that UD has to account for that (admittedly far-fetched) idea and print the maximum number of Blues that could possibly be made from however many low series cards are distributed via ePack pack, boxes, and cases.
In this example, what happens with all those Black parallels that were made and are sitting in COMC warehouses somewhere? Do they purge those at some point? Is there an expiration for ePack exclusive parallels, or will they sit there for an eternity? Maybe three-years from now someone on ePack decides they want to combine 10 of those Blues for a Black. So they have to keep them all, right?
Then think about what happens for the combined cards. You can combine 10 Blues for one Black. You no longer have those Blues in your account, but they are physical, so they are... somewhere. Do they physically destroy Blues when combined into a Black?
Just some of the weird things I think about.
Card collecting can be an odd hobby. I have collected cards in one arena or another since I was a kid, and my uncle gave me a rubber-banded stack of 1987 Topps baseball. You know, the wooden borders. In the mid-90s I picked up hockey, then eventually some non-sports. So I've seen it all. From a time when jersey cards were rare hits to them being so common you can't give some players away. From a time when cards were hard-signed to when they are all nearly stickers. From before sketchcards to them being readily available in nearly every non-sport release, oftentimes as a box hit.
So while I consider myself a veteran of card collecting, I was a little shocked when someone mentioned the terms "alpha" and "omega" in a Star Wars collector group on Facebook. In the context of the post, it was obvious they were talking about the first and last stamped card. By that, I mean if a card is stamped out of 99, the "alpha" is stamped 1/99. The "omega" wold be the 99/99.
Because card collectors are a strange breed, some will actually pay a little more for one of these. I personally do not, but I also have to wonder if collectors would attach any premium to these stamped cards if they knew that the "alpha" card, stamped 1/99 in this example, is usually the LAST card stamped. Most manufacturers will, essentially, have a setting on their stamping machine that represents the total print run of any given card.
So, again using this example, they would set the stamping machine to 99. The first card gets it's 99/99 stamp, then it goes to 98/99, 97/99 and so on until the "alpha" card of 1/99 is actually the last card. In a sense, the alpha IS the omega, the omega IS the alpha.
Ever been on a forum or in a Facebook group and someone asks the "What's this worth?" question? Of course you have. Oftentimes someone will post the simple answer of "It's only worth what someone will pay for it."
While this is, on the surface, a factually logical statement, it is greatly oversimplified.
The real answer, when applied to any sold item, is far less elegant:
That exact card is only worth what that exact seller sold it for, to that exact buyer, at that exact time, on the exact site, and under those exact circumstances.
Why the difference? Numerous reasons. Let's assume it is an item on eBay:
The list goes on. But you can see, there is no magical formula for what a card is worth. So in the future, when you see someone asking, feel free to use my more accurate answer above.
Yes, you can. You just have to know how to do it.
In trading cards, there is a huge variety of, well, everything. Serial numbering, autographs, memorabilia, 1/1 cards, printing plates, die-cut parallels. If you can imagine it on a trading card, it has probably been done.
I am a member of a number of Facebook groups ranging from hockey to Star Wars card to Marvel cards. Due to the high prices being realized all across the board, people are spilling in still at an alarming rate without really knowing what they are doing. These are groups that are well-established, so you can always tell who the new member is. It's not a problem per se--heck, we all want the hobby to grow! But inevitably someone will post "I just [pulled this from a box||won this in a break], and I can't find any comps. What is this worth?"
First of all, the general answer is always to check two sources:
-*sold* eBay auctions
-130point.com
Of course, 130point covers sold items on eBay, so there is a lot of overlap. However 130point shows Best Offer amounts, so there is a little more value using that site.
Anyway, people seem to expect there to be established values immediately on a product THAT JUST RELEASED! Spoiler alert, cards don't always end up on eBay right away. Especially in the case of breakers where cards need to be mailed to their owners. But this brings me to my point.
What is a "comp"?
Most seem to be under the impression it is an evaluation on the exact card they are asking about. Sure, sometimes that may be possible. In that case, you should have found it already on eBay/130point. However, for those lower print-run cards, oftentimes there won't be one of those on the market yet.
It's short for "comparable", as in "what would a comparable card be worth".
This is where you have to know what you're doing. For hockey, for example, you need to know who the top Young Guns are, or that there are more desirable parallels each year. Or just understanding the hobby in general. Your average Cup patch auto /25 is going to be more than an SP Game Used patch auto /25 of that same player. A McDavid will sell better than a Kopitar. A multi-color patch will sell better than a single color.
Veteran collectors probably know that Beckett used to have a listing of players they grouped into Unlisted Stars and Semi-Stars. This means they were roughly equivalent in value. They've done this for years.
Groupings are important for Star Wars and Marvel as well. Rey is more popular than a random Clone Trooper, but pretty close to Leia; Wolverine is more popular than Bishop, but pretty close to Venom.
As far as comps, do your homework. Use eBay. Figure out what that player/character sells for with, say, the same serial number. Or what those equivalent people sell for.
You pulled a base Qui-Gon parallel out of 10? Fine, find the /15 or /20 and... add a little more.
You pulled that Sebastian Aho SPGU Patch Auto? Cool, look at values form last year. They'll be about the same. Add a tad more since it's the new shiny product, but they'll approach the same value in short time.
Bottom line, there are plenty of ways to figure out evaluations. No one wants to see a lazy collector. Do your homework.
In short, it takes a lot of experience and homework. I've mentioned this before, and it still holds true: There is no magical formula for determining what something is worth, or will sell for. You have to make some concessions for some of what follows. Imagine the exact same artist draws the exact same sketch for different products; or imagine two artists of "similar collectibility" draw the same character for the same release. Among the many criteria:
If you read the above, you'll see I use the words "typically" or "generally" a lot. That's because there are always exceptions to all of these rules. All it takes is two people interested in a particular artist, or someone needing that final sketch for a master set, to drive prices past expectations.
Note I tried to stay away from listing "how good a sketch is" as a point above. As cliched as it is, art is very subjective. One of my favorite Lando cards is done in construction paper (OK, so technically not a sketch, I suppose). Likewise, there are some very popular artists I'm just not into. That's fine. As I always say, collect what you like.
I'm sure I missed several other factors. Let me know, and I'm happy to include them!